2020 Phase 2 – Funded Projects

Fat Red Bird

2020 Phase 2 – Funded Projects

(Hi)story of a Painting by Fat Red Bird is an animated VR and 360 series aimed at engaging young audiences with art by creating conversational experiences focused on the human stories behind some of the world’s most famed art. Narrated by today’s influential artists, and addressing young audiences directly, (Hi)story of a Painting is an intimate journey into the stories behind the art that changed the world.

Davy and Kristin McGuire

2020 Phase 2 – Funded Projects

The Invited by Davy and Kristin McGuire is a theatrical augmented reality experience that reimagines the gothic story of Dracula in a seance in which a pop-up book serves as a conduit for Dracula’s curse to re-enter current society.

Just Another Production Company

2020 Phase 2 – Funded Projects

Blood Speaks: Maya – The Birth of a Superhero by Just Another Production Company is an immersive story following Maya, an ordinary 21st century girl, as she transforms into a uniquely female superhero whose powers derive from the process of menstruation.

2020 Phase 1 - Prototype Funded

Alexander Whitley, Sandra Rodriguez and Normal Studio

2020 Phase 1

Future Rites by Alexander Whitley, Sandra Rodriguez and Normal Studio is a collaborative VR dance performance based on the seminal ballet The Rite Of Spring, combining live motion capture, real-time animation and AI.

Forest Tribe

2020 Phase 1

New World by Forest Tribe is a highly sensory and inclusive experience, which immerses audiences deep into a lush rainforest to encounter an uncontacted Amazonian tribe.

AΦE

2020 Phase 1

REBOOT by AΦE is an immersive performance involving dance, architecture, AI and soft wearables. Based on the true story of Matheryn Naovaratpong, the youngest human to be cryogenized, REBOOT questions human notions of life, death and the space in between.

Davy and Kristin McGuire

2020 Phase 1

The Invited by Davy and Kristin McGuire is a theatrical augmented reality experience that reimagines the gothic story of Dracula in a seance in which a pop-up book serves as a conduit for Dracula’s curse to re-enter current society..

English Touring Theatre and National Theatre Immersive Storytelling Studio

2020 Phase 1

Austerity on Trial by English Touring Theatre and National Theatre Immersive Storytelling Studio is an immersive courtroom experience combining installation, mixed reality and verbatim testimony to explore the human impact of austerity in the UK. This immersive installation examines the human impact of the last 11 years of austerity.

FANDCO

2020 Phase 1

Transportalists by FANDCO is a communal at-home interactive performance, which combines AR, projection mapping and physical artefact: part theatre/rock concert, part computer/board game.

Fat Red Bird

2020 Phase 1

(Hi)story of a Painting by Fat Red Bird is an animated VR and 360 series aimed at engaging young audiences with art by creating conversational experiences focused on the human stories behind some of the world’s most famed art. Narrated by today’s influential artists, and addressing young audiences directly, (Hi)story of a Painting is an intimate journey into the stories behind the art that changed the world.

HAN Systems

2020 Phase 1

Based on the global phenomenon of K-Pop, SONG by HAN Systems is an immersive 360 performance existing in both physical and virtual space.

Hatsumi

2020 Phase 1

Hatsumi is a participatory webVR experience bridging art, health and technology. Audiences are invited to explore the connection between emotional and physical pain through 3D drawing and sound.

Independent Film Trust

2020 Phase 1

A Place to Be by Independent Film Trust is a 360˚ VR experience set in a South London shebeen. This content experience explores the safe space that unlicensed clubs offered to the African-Caribbean community from the systemic racism experienced in society, and the pivotal role they played in maintaining and evolving culture.

Just Another Production Company

2020 Phase 1

Blood Speaks: Maya – The Birth of a Superhero by Just Another Production Company is an immersive story following Maya, an ordinary 21st century girl, as she transforms into a uniquely female superhero whose powers derive from the process of menstruation.

Kimeleon.tv

2020 Phase 1

#CorpTopia by Kimeleon.tv is an AR multiplayer immersive theatre video game set in a parallel world of biologically mixed human-animal species.

KRAKED and Associated Industries

2020 Phase 1

IamMUSIC by KRAKED and Associated Industries is a bold new creativity tool designed for users of any skill level to create music and build delightfully immersive experiences in ways only possible in VR.

Passion Pictures

2020 Phase 1

Tales of the Wild by Passion Pictures is a virtual reality love letter to the plant life of planet Earth. A full body interactive experience. Told through the most contemporary storytelling medium. Rooted in the most ancient connection to nature.

Project Dastaan and Anzu Film

2020 Phase 1

Child of Empire by Project Dastaan and Anzu Film is an animated VR documentary that puts the audience inside the shoes of a child during the largest forced migration in human history, the 1947 Partition of India and Pakistan.

Raucous

2020 Phase 1

The Foundling by Raucous is a tabletop theatre experience delivered directly to audiences’ homes, using AR, AI and binaural sound, to reveal the gothic, haunting tale of Hopegood Shakespeare.

Satore Studio and Borough Productions

2020 Phase 1

“Hatched”: The President That Twitter Made. Scenes From a Twitter Opera by Satore Studio and Borough Productions is an immersive experience tracing Donald Trump’s intense relationship with his digital surrogate.

ScanLAB Projects

2020 Phase 1

Extraordinary People Extraordinary Places by ScanLAB Projects is an immersive narrative experience who allow audiences to navigate unforgettable places with people who are involved in exploration in its widest sense.

YonderBeyond

2020 Phase 1

Story Portals Presents: The Vega Hotel by YonderBeyond is an elegant fusion of pop-up paper architecture and AR for an in-home storytelling experience. An episodic noir mystery that unveils itself through mobile device-led AR animation, manifested within a beautiful paper building.

Visualise and Royal Opera House

2020 Phase 1

Munkination: A Second Chancee by Visualise and Royal Opera House is an an evolving immersive hip hop opera experience that places audiences at the centre of a futuristic adventure story about climate change. The tribe, at the heart of the story, is inspired by the heritage of the originating artist, HAM the Illustrator: his ancestors, the Khoisan, are believed to be one of the oldest tribes on the planet, having survived for thousands of years in harmony with the desert in Namibia.

2019 Phase 2 - Funded Projects

Goliath by Anagram

2019 Phase 2

Goliath is an animated VR narrative based on the real-life story of Jon, a man diagnosed with paranoid schizophrenia who, following a decade of isolation in psychiatric institutions, found a lifeline in online multiplayer gaming.

Eulogy by Darkfield

2019 Phase 2

Eulogy by Darkfield is a communal experience that uses binaural sound and speech recognition technology to immerse each audience member into a dreamlike, labyrinthine hotel that is imagined in complete darkness.

Dazzle by Gibson/Martelli & Peut-Porter

2019 Phase 2

DAZZLE by Gibson/Martelli and Peut-Porter reimagines the 1919 Chelsea Arts Club 'Dazzle' Ball as a model for a next-generation mixed reality performance space.

Madrid Noir by No Ghost

2019 Phase 2

Madrid Noir by No Ghost is an interactive animated adventure that transports audiences to the bustling streets of 1920’s Madrid.

2019 Phase 1 - Prototype Funded

No Ghost

2019 Phase 1

Madrid Noir: The Prologue by No Ghost is an interactive animated adventure that transports audiences to the bustling streets of 1920’s Madrid.

Gibson/Martelli

2019 Phase 1

DAZZLE by Gibson/Martelli and Peut-Porter reimagines the 1919 Chelsea Arts Club 'Dazzle' Ball as a model for a next-generation mixed reality performance space.

Darkfield

2019 Phase 1

Experienced in total darkness, Breathe by Darkfield is a communal exploration of conscious dreaming, using speech recognition to deepen the audience’s agency and connection with recorded characters.

Anagram

2019 Phase 1

Goliath by Anagram is an immersive VR experience exploring what it means to live the experience of a man using gaming to overcome his psychiatric disorders.

Studio Leg

2019 Phase 1

Basilisk: Enter the Fold by Studio Leg is a semi-fictional interactive VR experience, where a mind-reading super intelligence carries out its own product launch.

TOMTech and Make Real

2019 Phase 1

The Time Machine by TOMTech and Make Real is a hybrid playable theatre where actions, or inactions, matter the most.

Satore Tech

2019 Phase 1

UnDust by Satore Tech. Based on the internationally acclaimed performance Dust by Akrham Khan, transposes the viewer into a world where the physical and the intangible realities collapse.

Queer Media UK

2019 Phase 1

Therese & Peta: A Tale of Two-Spirits by Queer Media UK. Discover the Native American hidden figure in the most famous photo of AIDS, seen by a billion people, a powerful story of love, friendship and the circle of care.

Minky Productions

2019 Phase 1

BEDLAM by Minky Productions is a virtual reconstruction of Bethlehem Hospital, the world’s first "hospital for lunatics" in the early 17th century.

Megaverse

2019 Phase 1

Rory Mullarkey’s Flood by Megaverse is a VR immersive experience that invites the user to enter the flood with a misfit group of young survivors fighting for their lives in a global climate apocalypse.

Imitating the dog

2019 Phase 1

Now Was The Time, a detective story told in the ruins of time, is a new immersive production from ground-breaking theatre-makers imitating the dog.

Fight in the Dog

2019 Phase 1

Present by Fight in the Dog is an immersive, laugh out loud, interactive comedy guided by stand-up comedian Jordan Brookes.

Colour my reality

2019 Phase 1

Through the Wardrobe by Colour My Reality invites the user to explore the belongings of others and challenge your own gender expression. Discover a wardrobe where the possibilities of gender are endless.

Call & Response

2019 Phase 1

What is Normal? by Call & Response explores how conventional notions of normality, productivity and difference impact on the lives of people with learning disabilities and autism.

Blackwatch Entertainment

2019 Phase 1

Game Over? by Blackwatch Entertainment is a ‘choose your own’ interactive, live action and mixed media theatrical experience.

Bespoke VR Ltd

2019 Phase 1

Zia Dance Duet by BespokeVR Ltd is a full-body immersive experience, dancing with an AI dancer named Zia who responds fluidly to your unique dancing style.

Basic Tension & Off World

2019 Phase 1

What happens when your body is an abstract concept? Basic Tension 3 by Basic Tension and Off World is a collaborative dance installation intended to challenge social, racial and psychological perceptions of the body.

Also Known As

2019 Phase 1

Under Attack by Also Known As is a room-scale VR installation that uses spatialised sound, smells and haptic feedback to make you feel what it’s like to be a journalist targeted for doing your job.

Abandon Normal Devices

2019 Phase 1

Interference by Abandon Normal Devices is a deep-space data hunter on an infinite endeavour of space exploration. Whose journey ends at a dying star’s core, where their existence reveals undreamt datascapes.

59 Productions

2019 Phase 1

Invisible Light by 59 Productions is a mixed reality theatrical project combining live performance, set design, projection mapping, 360-degree sound and augmented reality.

2018/19 Phase 2 - Funded Projects

Common Ground by VR City

2018/19 Phase 2

Explore the notorious Aylesbury Estate, home to thousands of South Londoners, and the concrete monument to the history of social housing in the UK.

When Something Happens by Boom Clap Play

2018/19 Phase 2

When Something Happens is a short animated VR film about 13.4 billion years of the history of the universe, an inspirational adventure for the next generation of scientists, storytellers and astronauts.

Traitor by Pilot Theatre

2018/19 Phase 2

Eight hours ago teenager Emma McCoy vanished. Can you find her before time runs out? Traitor is a two-player interactive high stakes thriller, combining VR with live action.

Fatherland by Limbik

2018/19 Phase 2

Real-time motion capture performance merges with audience participation, live video-projection and virtual reality to create a pioneering theatrical experience exploring disembodiment in the modern world.

Immersive histories by All Seeing Eye

2018/19 Phase 2

An immersive location-based virtual reality installation allowing an audience to experience the famous ‘Dambusters’ mission from on board Guy Gibson’s Lancaster.

2018/19 Phase 1 - Prototype Funded

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