An immersive location-based virtual reality installation allowing an audience to experience the famous ‘Dambusters’ mission from on board Guy Gibson’s Lancaster.
This prototype virtual reality experience transports audience members to 16/17 May 1943 and allows them to step onto a Lancaster to accurately experience the famous ‘Dambusters’ raid from a unique perspective.
Audience members will suit up in a virtual reality headset with hand trackers and haptic vest before they step onto the deck of Guy Gibson’s ‘G George’ as they arrive at the Möhne Dam and begin the attack.
The immersive experience surrounds the audience with a physical set which in conjunction with the virtual reality visuals and spatialised audio, allows them to feel the aircraft around them during the mission.
This prototype is developed to explore immersive experiences for museum audiences and is suitable for age 13 years and over. It is developed by All Seeing Eye in collaboration with RAF Museum.
Intended audience: Immersive Histories is designed specifically for a captive family museum audience, aged 13 years and over. It is naturally of particular interest to military and aviation history enthusiasts. However, the experience is also of appeal to festival audiences and those exploring new kinds of narrative experiences. Although Operation Chastise is seen as a British mission, there were also crew members from Australia and Canada, so the experience would also be appropriate for museums in these territories.
This project was developed from a desire to move past the notion of ‘do not touch’ notices in museums and to explore the human stories behind objects in their collections. Immersive Histories is a vehicle to take an audience to a place and time impossible to visit, to develop a deeper understanding of people, objects and events. The story of the ‘Dam Busters’ was selected for this prototype, but the scope of the project is not limited to this setting; we envisage the prototype as the first chapter of a series of immersive experiences realised within this system.
Immersive Histories is a location-based immersive VR experience driven from a PC and Vive setup. Audience members wear a Subpac haptic vest, and HMD with hand tracking. The experience is developed in Unity. A physical set surrounds the audience, designed specifically to optimally account for the sightlines required from the Vive lighthouses to maintain a robust tracking volume.
Platform: HTC Vive
Final experience platform: Oculus Rift, HTC Vive
Distribution method: Location-based (physical)
Primary production type: Real-time rendered (game-engine based) experience
All Seeing Eye was established to explore the possibilities emerging technology can bring to more traditional forms of storytelling. We have produced work for clients including.
National Theatre, BBC, Wellcome, Royal Opera House, Aardman, Paramount, Warner Bros and Imperial War Museum. Our work has been featured at Tribeca, Cannes, Venice Film festival and Sheffield Doc Fest amongst others. Our work stretches from screen to stage, incorporating virtual/mixed reality, projection mapping, 360 film, motion capture & game design. We are passionate about storytelling in all shapes and forms.
Project team details:
Ollie Lindsey — Director
Adam Child — Technical Director
Olie Kay — Art Director
Martin Jowers — Producer
Piotr Forkasiewicz — Lead Technical Artist
2018, “Our Dancing Shadows”
2017, “Draw Me Close”
2017, “My Name is Peter Stillman”